Unity C# Developer | Gameplay & VR | ECS/DOTS, CPU Optimization | Engineering degree August 2026 Soon-to-be computer science and multimedia engineer, graduating in August 2026, with nearly 3 years of work-study experience: 6 educational 3D/VR games and 2 internal tools built with Unity (C#), deployed on PC, Meta Quest 3 and Android, and used by more than 2,000 people. Specialized in CPU optimization with Unity ECS/DOTS: a personal “factory game” project simulating millions of items simultaneously. Available for a permanent position starting September 2026, primarily in Toulon but open to relocating anywhere in France, to contribute to video game and interactive software development projects.